- Create new rigs and update existing ones;
- Set up animations in UE5 – Import, Blendspaces, ABP;
- Assemble cutscenes in UE5 via Sequencer;
- Write scripts in Python;
- Write and support technical documentation as needed;
- Create technical animations;
- Active interact with animators, game designers and programmers;
- Interact with other animators, designers, artists and developers;
- As well as other similar tasks that will pop up as the project develops.
- Experience creating skins;
- Knowledge of existing animation systems in Unreal Engine 5;
- Professional portfolio.