Technical animator


  • Create new rigs and update existing ones;
  • Set up animations in UE5 – Import, Blendspaces, ABP;
  • Assemble cutscenes in UE5 via Sequencer;
  • Retarget;
  • Write scripts in Python;
  • Write and support technical documentation as needed;
  • Create technical animations;
  • Active interact with animators, game designers and programmers;
  • Interact with other animators, designers, artists and developers;
  • As well as other similar tasks that will pop up as the project develops.


  • Experience creating skins;
  • Knowledge of existing animation systems in Unreal Engine 5;
  • Professional portfolio.