position

Rigger

RESPONSIBILITIES:

  • Assemble rigs;
  • Collaborate with the lead department, as well as the animation department, and provide support on rigs;
  • Knowledge of or experience collecting facial rigs for photorealistic characters would be a plus (but not required);
  • Knowledge or experience with physics, cloth simulation in UE would be a plus (but not required).

REQUIREMENTS:

  • Experience with Advanced Skeleton/mGear;
  • Understanding how a Rig should look like to work with the UE5 – skeletons, morphs, LODs;
  • Experience with MetaHuman (Optional);
  • Experience with Shotgun, ftrack, Perforce (this is optional);
  • Knowing Python (also not necessary, but will be a plus).

Contacts