- Write and optimize shaders in Unreal Engine 5;
- Assist for technical artists with the use of custom shader code in materials;
- Collaborate with technical artists to create the graphic functionality of the game;
- GPU profiling and optimization in Unreal Engine 5.
- Knowledge of HLSL shader languages;
- Experience with RenderDOC, Intel Graphics Performance Analyzers, Aftermath;
- OpenGL, DirectX (11, 12);
- Experience with ray tracing – RTX, DXR;
- Confident knowledge of C++;
- Confident knowledge of 3D mathematics.